Keep this in mind when reviewing my suggestions. The reason I shy away from Holy Freeze is that Bone Necros have fast moving projectiles, so hitting enemies isn't tough, and they usually are packed with FCR and an Enigma, which allows teleporting around enemies to avoid getting hit pretty simple too). Missile (varies) +10-15 To Strength (varies) +10-15 To Vitality (varies) +20 Faster Hit Recovery +40-50 Maximum Stamina (varies) +2 To Offensive Auras (Paladin Only) (varies) Templars Might +2 Aura quantity. These guys are super tank and with a bit of life leech and a good damage weapon (Bonehew w/ shael and a life leech hat is good for starters) they almost never die but also provide you with some defense as well (through Defiance).Īnother good option if you can get a good weapon is a Act 2 Might Merc (Nightmare offensive) These guys die a bit more (than the alternatives) but can output great damage along side your bone spells, although their aura doesn't benefit you much directly. 170-220 Enhanced Defense (varies) +250-300 Defense vs. Personally, I prefer a well built Act 2 Defiance Merc (Normal or Hell). Act 2 Mercenaries auras are based on the difficulty and then the label they have (Combat, Defense, Offense), here is the list:Īs you can see, you want to Buy a Defense Merc from Nightmare to get Holy Freeze.Īs for other options, as Artless said, Act 3 Cold Mercs are great with FCR items, since they don't need mana they can spam their Ice moves all day freezing enemies.